Lucid Nightmares
Controls:
- ASD to move the player
- W/Spacebar to jump
- Tab/Q to select/cycle through telekinetic objects in camera view
- Arrow keys or IJKL to move/interact with selected telekinetic objects
- R to restart from last checkpoint
- Esc to quit to title screen
Status | Released |
Platforms | HTML5 |
Release date | 48 days ago |
Authors | Arti_Creep, pharingwell |
Genre | Platformer |
Made with | Godot |
Tags | Puzzle-Platformer |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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Dang this is actually so good!! The whole game feels complete and polished. I love how you gradually add mechanics. The difficulty curve is very well-balanced in my opinion. I slightly prefer the checkpoints to be a little more forgiving, since I kept retrying the same sections again and again, but that's a minor issue. Also the books were a bit frustrating to get, but I eventually got consistent with it. The mechanic of telekenesis is also very clever and feels great. Nice music too! Honestly one of the best SGD games I've ever seen.
tysm!!! we're really happy with how the game turned out.
i never figured out how to make the books... not jank... but hey that's okay, i'll just blame godot physics lmao